![]() ![]() Furthermore, even the villains in the game seem to live by an idealized code of honor: when the protagonist is caught infiltrating the secret base of the Killer Elephant gang, instead of being shot or drawn and quartered, the hero is invited to duel the Killer Elephant leader mano a mano. After defeating a baddie’s trotmobile in combat, he flies out of the cockpit and runs away to safety, keeping the body count at zero. No character ever dies, because combat never takes place outside of the main vehicle in the game, the bipedal combat/transportation machine known as a Trotmobile. ![]() This sort of genuine friendliness runs throughout every aspect of Steambot Chronicles. You’ve really got to give credit to a game that opens with the voices of its characters not only explaining what the game is supposed to be (“A relaxing nonlinear adventure!,” one character exclaims), but also personally expressing their desire that you have a good time (“I hope you love it!,” says another). *See also: maxing, relaxing all cool and all, shooting some b-ball outside of the school For all its problems, Steambot Chronicles shouldn’t be missed. The game is flawed, to be sure, but it’s also a very, very different and refreshing take on the nonlinear adventure title. ![]() Steambot Chronicles is a free-roaming adventure filled with bipedal robots and musical instruments, where nobody ever dies and the focus is often more on chilling out* and engaging in fun sidequests rather than racing through the main plot. Now, that description isn’t entirely true (at no point in time was I forced to clean up after a large, black mess of goo that could create gold with his hands), but it’ll do. We’re back to another somewhat recent but criminally underplayed title for this week’s game that time forgot: it’s Steambot Chronicles, and, according to a blurb from the back cover, it’s what would result “If Hayao Miyazaki created a sandbox-style game.” ![]()
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